A sokoban-inspired puzzle game. The art is all temporary, the mechanics are hopefully not.
This version contains 15 levels; They are not ordered by difficult and are not necessarily in the order they'd appear on the final game.
I made this as an exploration of what's possible to do with a minimal set of mechanics and level geometry. Hopefully this will serve as proof of concept for a full-length experience. I'll be adding more levels/entities as I make them, as well as updating/removing existing levels.
There's a known bug with the undo system where it just goes completely haywire sometimes for no apparent reason.
Hope you like it! Any feedback is appreciated.
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